Bem-vindos ao meu guia
(existia uma frase não mais necessária aqui T_T')
Então sem mais delongas, vamos ao guia!
Dawn Warrior
Criando seu Dawn Warrior:
Após criar seu Noblesse, faça as quests até alcançar o nível 10 e após isso fale com Neinhart, aceite sua missão e vá falar com Mihile, o instrutor dos Dawn Warrior. E assim você se torna um Dawn Warrior e ganha suas primeiras skills. Skills Dawn Warrior 1º Job:
Ps.: Depois traduzo tudo >.</Adicionarei imagens de acordo com o tempo/As builds e locais de treino podem ser mudadas por vocês, é apenas uma sugestão :) Power Strike
Max level:20
Active Skill
Description: Consumes MP to deliver powerful damage to enemies.
HP Boost
Max level:10
Passive Skill
Description:
Permanently increases your Max HP.
SPOILER
Level 1: Max HP +2%
Level 2: Max HP +4%
Level 3: Max HP +6%
Level 4: Max HP +8%
Level 5: Max HP +10%
Level 6: Max HP +12%
Level 7: Max HP +14%
Level 8: Max HP +16%
Level 9: Max HP +18%
Level 10: Max HP +20%
Soul
Max Level:10
Supportive Skill
Description:
Summons a spirit to attack nearby enemies.
10: 1 Power Strike (1)
11~16: Slash Blast (18)
17: 2 Slash Blast (MAX), 1 Power Strike (2)
18~23: Power Strike (MAX)
24~26: HP Boost (9)
27: HP Boost (MAX) 2 Iron Body/Soul (2)
28~29: Iron Body/Soul (8)
30: 2 Iron Body/Soul (Max), 1 Soul/Iron Body (1)
Resultado:
SPOILER
Slash Blast (MAX)
Power Strike (MAX)
HP Boost (MAX)
Iron Body (MAX/1)
Soul (MAX/1)
Locais de Treino:
SPOILER
10~13: Missões de Ereve
14~20: Blue Ribbon Pigs (Porcos de laço azul, em Nautilus)
21~30: Rotting Skeletons (Esqueletos, na Manção Mal-Assombrada, NLC)
Depois de tudo isso... Parabéns! Você chegou ao nível 30
Agora vamos dar um "evolve"? Vá até Ereve e fale com Neinhart e depois com Mihile. Agora, vá ao 2nd Drill Hall, Mate 30 Tigurus (Tigrus, sei lá), e colete: Proof of Exam x30
Depois disso volte à Ereve e fale com Mihile e assim alcançamos o 2º Job xD
Digamos que estamos no meio do caminho para o UA, good job :)
Com isso recebemos novas skills. Skills 2º Job: Soul Blade
Max Level:30
Active Skill
Description:
Transforms the invisible Soul into a visible form that does damage to an enemy.
SPOILER
Level 1: MP -15, Damage 254%, 3 Monsters Hit
Level 2: MP -15, Damage 258%, 3 Monsters Hit
Level 3: MP -16, Damage 262%, 3 Monsters Hit
Level 4: MP -16, Damage 266%, 3 Monsters Hit
Level 5: MP -16, Damage 270%, 3 Monsters Hit
Level 6: MP -17, Damage 274%, 3 Monsters Hit
Level 7: MP -17, Damage 278%, 3 Monsters Hit
Level 8: MP -17, Damage 282%, 3 Monsters Hit
Level 9: MP -18, Damage 286%, 3 Monsters Hit
Level 10: MP -18, Damage 290%, 3 Monsters Hit
Level 11: MP -18, Damage 294%, 4 Monsters Hit
Level 12: MP -19, Damage 298%, 4 Monsters Hit
Level 13: MP -19, Damage 302%, 4 Monsters Hit
Level 14: MP -19, Damage 306%, 4 Monsters Hit
Level 15: MP -20, Damage 310%, 4 Monsters Hit
Level 16: MP -20, Damage 314%, 4 Monsters Hit
Level 17: MP -20, Damage 318%, 4 Monsters Hit
Level 18: MP -21, Damage 322%, 4 Monsters Hit
Level 19: MP -21, Damage 326%, 4 Monsters Hit
Level 20: MP -21, Damage 330%, 4 Monsters Hit
Level 21: MP -22, Damage 334%, 5 Monsters Hit
Level 22: MP -22, Damage 338%, 5 Monsters Hit
Level 23: MP -22, Damage 342%, 5 Monsters Hit
Level 24: MP -23, Damage 346%, 5 Monsters Hit
Level 25: MP -23, Damage 350%, 5 Monsters Hit
Level 26: MP -23, Damage 354%, 5 Monsters Hit
Level 27: MP -24, Damage 358%, 5 Monsters Hit
Level 28: MP -24, Damage 362%, 5 Monsters Hit
Level 29: MP -24, Damage 366%, 5 Monsters Hit
Level 30: MP -25, Damage 370%, 5 Monsters Hit
Sword Mastery
Max Level:20
Passive Skill
Description:
Increases the weapon mastery and accuracy of swords.
Sword Booster
Max Level:20
Supportive Skill
Pre-requisite: Sword Mastery Lv. 5
Description:
Doubles the attack speed of your weapon. Must have a sword equipped.
Soul Rush
Max Level: 10
Supportive Skill
Description:
The power of Soul allows you to move quicker than the eye can follow.
SPOILER
Level 1: MP Cost: 60, pushes you forward a set distance
Level 2: MP Cost: 55, pushes you forward a set distance
Level 3: MP Cost: 50, pushes you forward a set distance
Level 4: MP Cost: 45, pushes you forward a set distance
Level 5: MP Cost: 40, pushes you forward a set distance
Level 6: MP Cost: 35, pushes you forward a set distance
Level 7: MP Cost: 30, pushes you forward a set distance
Level 8: MP Cost: 25, pushes you forward a set distance
Level 9: MP Cost: 20, pushes you forward a set distance
Level 10: MP Cost: 15, pushes you forward a set distance
Final Attack
Max Level: 30
Passive Skill
Pre-requisite: Sword Mastery Lv. 3
Description:
Grants a chance to deal additional damage after an attack. Must have a sword equipped.
30~37: Quests Mushroom Kingdom
38~45: CD's (Último andar da Kerning Square)/Monster Park/Espantalhos (NLC)
46~55: Monster Park/Espantalho (NLC)/LPQ e outras PQ's
56~70: Bobo da Corte (Twisted Jester, em NLC também)
Depois disso, gratzzzz, "ocê" chegou ao nível 70!
Esse é o nível do nosso último avanço de classe, então vamos logo, o 3º Job nos aguarda!
Para início de conversa, antes de ir para Ereve, trate de catar 20 Mateon Tentacles, iremos precisar. Depois de fazer isso, vá até Ereve e fale com Neinheart e, em seguida, fale com Mihile. Depois de aceitar a missão de Mihile, entregue os Mateon Tentacles para Neinheart e receba: Ereve Investigation Permit
Depois disso vá até Timu's Forest e fale com Mihile, porém você descobre que não é Mihile, e sim, o Mestre do Disfarçe. () Derrote-o e você irá dropar: The Lost Treasure
Pegue ele. Volte a Ereve e entregue o item à Mihile. Fale com ele novamente para finalmente avançar a sua última classe
Com isso nós ganhamos nossas últimas skills e estamos a apenas 50 níveis do nosso objetivo.
Ps.: Sim eu disse "apenas" (parece ser muito, mas é bem rápido o up nesses lvs, ao menos eu acho). Skills 3º Job: Self Recovery
Max Level: 20
Passive Skill
Description:
Restores some HP and MP every 4 seconds, even in combat.
SPOILER
Level 1: 4 HP and 2 MP recovered every 4 seconds.
Level 2: 8 HP and 4 MP recovered every 4 seconds.
Level 3: 12 HP and 6 MP recovered every 4 seconds.
Level 4: 16 HP and 8 MP recovered every 4 seconds.
Level 5: 20 HP and 10 MP recovered every 4 seconds.
Level 6: 24 HP and 12 MP recovered every 4 seconds.
Level 7: 28 HP and 14 MP recovered every 4 seconds.
Level 8: 32 HP and 16 MP recovered every 4 seconds.
Level 9: 36 HP and 18 MP recovered every 4 seconds.
Level 10: 40 HP and 20 MP recovered every 4 seconds.
Level 11: 44 HP and 22 MP recovered every 4 seconds.
Level 12: 48 HP and 24 MP recovered every 4 seconds.
Level 13: 52 HP and 26 MP recovered every 4 seconds.
Level 14: 56 HP and 28 MP recovered every 4 seconds.
Level 15: 60 HP and 30 MP recovered every 4 seconds.
Level 16: 64 HP and 32 MP recovered every 4 seconds.
Level 17: 68 HP and 34 MP recovered every 4 seconds.
Level 18: 72 HP and 36 MP recovered every 4 seconds.
Level 19: 76 HP and 38 MP recovered every 4 seconds.
Level 20: 80 HP and 40 MP recovered every 4 seconds.
Level 21: 84 HP and 42 MP recovered every 4 seconds.
Level 22: 88 HP and 44 MP recovered every 4 seconds.
Ps.: Os 2 níveis adicionais são obtidos pelo efeito da skill "Combat Orders" (White Knight) Combo Attack
Max Level: 20
Active Skill
Description:
For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.
SPOILER
Level 1: MP Cost: 20 , Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
Level 2: MP Cost: 20 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
Level 3: MP Cost: 20 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
Level 4: MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
Level 5: MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
Level 6: MP Cost: 22 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
Level 7: MP Cost: 24 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
Level 8: MP Cost: 24 , Duration: 140 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
Level 9: MP Cost: 24 , Duration: 140 sec, Max Combo Orbs: 3, Damage: +3% per combo orb
Level 10: MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
Level 11: MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
Level 12: MP Cost: 26 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
Level 13: MP Cost: 28 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
Level 14: MP Cost: 28 , Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
Level 15: MP Cost: 28 , Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
Level 16: MP Cost: 30 , Duration: 180 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
Level 17: MP Cost: 30 , Duration: 180 sec, Max Combo Orbs: 4, Damage: +5% per combo orb
Level 18: MP Cost: 30 , Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per combo orb
Level 19: MP Cost: 32 , Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per combo orb
Level 20: MP Cost: 32 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
Level 21: MP Cost: 32 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +6% per combo orb
Level 22: MP Cost: 34 , Duration: 210 sec, Max Combo Orbs: 5, Damage: +6% per combo orb
Ps.: Os 2 níveis adicionais são obtidos pelo efeito da skill "Combat Orders" (White Knight) Panic
Max Level: 20
Active Skill
Pre-requisite: Combo Attack Lv. 1
Description:
Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic's Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.
SPOILER
Level 1: 10 MP and 2 combo orbs are used to deal 810% damage on 6 enemies, Darkness Chance: 33%,Blind damage at the rate of 33%, Enemy Accuracy (during Darkness): -11%, Cooldown: 60 sec
Level 2: 11MP and 2 combo orbs are used to deal 820% damage on 6 enemies, Darkness Chance: 36%,Blind damage at the rate of 36%, Enemy Accuracy (during Darkness): -11%, Cooldown: 57 sec
Level 3: 11 MP and 2 combo orbs are used to deal 830% damage on 6 enemies, Darkness Chance: 39%,Blind damage at the rate of 39%, Enemy Accuracy (during Darkness): -12%, Cooldown: 57 sec
Level 4: 12 MP and 2 combo orbs are used to deal 840% damage on 6 enemies, Darkness Chance: 42%,Blind damage at the rate of 42%, Enemy Accuracy (during Darkness): -12%, Cooldown: 54 sec
Level 5: 12 MP and 2 combo orbs are used to deal 850% damage on 6 enemies, Darkness Chance: 45%,Blind damage at the rate of 45%, Enemy Accuracy (during Darkness): -13%, Cooldown: 54 sec
Level 6: 13 MP and 2 combo orbs are used to deal 860% damage on 6 enemies, Darkness Chance: 48%,Blind damage at the rate of 48%, Enemy Accuracy (during Darkness): -13%, Cooldown: 51 sec
Level 7: 13 MP and 2 combo orbs are used to deal 870% damage on 6 enemies, Darkness Chance: 51%,Blind damage at the rate of 51%, Enemy Accuracy (during Darkness): -14%, Cooldown: 51 sec
Level 8: 14 MP and 2 combo orbs are used to deal 880% damage on 6 enemies, Darkness Chance: 54%,Blind damage at the rate of 54%, Enemy Accuracy (during Darkness): -14%, Cooldown: 48 sec
Level 9: 14 MP and 2 combo orbs are used to deal 890% damage on 6 enemies, Darkness Chance: 57%,Blind damage at the rate of 57%, Enemy Accuracy (during Darkness): -15%, Cooldown: 48 sec
Level 10: 15 MP and 2 combo orbs are used to deal 900% damage on 6 enemies, Darkness Chance: 60%,Blind damage at the rate of 60%, Enemy Accuracy (during Darkness): -15%, Cooldown: 45 sec
Level 11: 15 MP and 2 combo orbs are used to deal 910% damage on 6 enemies, Darkness Chance: 63%,Blind damage at the rate of 63%, Enemy Accuracy (during Darkness): -16%, Cooldown: 45 sec
Level 12: 16 MP and 2 combo orbs are used to deal 920% damage on 6 enemies, Darkness Chance: 66%,Blind damage at the rate of 66%, Enemy Accuracy (during Darkness): -16%, Cooldown: 42 sec
Level 13: 16 MP and 2 combo orbs are used to deal 930% damage on 6 enemies, Darkness Chance: 69%,Blind damage at the rate of 69%, Enemy Accuracy (during Darkness): -17%, Cooldown: 42 sec
Level 14: 17 MP and 2 combo orbs are used to deal 940% damage on 6 enemies, Darkness Chance: 72%,Blind damage at the rate of 72%, Enemy Accuracy (during Darkness): -17%, Cooldown: 39 sec
Level 15: 17 MP and 2 combo orbs are used to deal 950% damage on 6 enemies, Darkness Chance: 75%,Blind damage at the rate of 75%, Enemy Accuracy (during Darkness): -18%, Cooldown: 39 sec
Level 16: 18 MP and 2 combo orbs are used to deal 960% damage on 6 enemies, Darkness Chance: 78%,Blind damage at the rate of 78%, Enemy Accuracy (during Darkness): -18%, Cooldown: 36 sec
Level 17: 18 MP and 2 combo orbs are used to deal 970% damage on 6 enemies, Darkness Chance: 81%,Blind damage at the rate of 81%, Enemy Accuracy (during Darkness): -19%, Cooldown: 36 sec
Level 18: 19 MP and 2 combo orbs are used to deal 980% damage on 6 enemies, Darkness Chance: 84%,Blind damage at the rate of 84%, Enemy Accuracy (during Darkness): -19%, Cooldown: 33 sec
Level 19: 19 MP and 2 combo orbs are used to deal 990% damage on 6 enemies, Darkness Chance: 87%,Blind damage at the rate of 87%, Enemy Accuracy (during Darkness): -20%, Cooldown: 33 sec
Level 20: 20 MP and 2 combo orbs are used to deal 1000% damage on 6 enemies, Darkness Chance: 90%,Blind damage at the rate of 90%, Enemy Accuracy (during Darkness): -20%, Cooldown: 30 sec
Level 21: 20 MP and 2 combo orbs are used to deal 1010% damage on 6 enemies, Darkness Chance: 93%,Blind damage at the rate of 93%, Enemy Accuracy (during Darkness): -21%, Cooldown: 30 sec
Level 22: 21 MP and 2 combo orbs are used to deal 1020% damage on 6 enemies, Darkness Chance: 96%,Blind damage at the rate of 96%, Enemy Accuracy (during Darkness): -21%, Cooldown: 27 sec
Ps.: Os 2 níveis adicionais são obtidos pelo efeito da skill "Combat Orders" (White Knight) Coma
Max Level: 20
Active Skill
Pre-requisite: Combo Attack Lv. 1
Description:
Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.
SPOILER
Level 1: 12 MP and 1 combo orb is used to deal 506% on 6 enemies, Stun Chance: 33%, Stun Duration: 2 sec
Level 2: 13 MP and 1 combo orb is used to deal 512% on 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec
Level 3: 13 MP and 1 combo orb is used to deal 518% on 6 enemies, Stun Chance: 39%, Stun Duration: 2 sec
Level 4: 14 MP and 1 combo orb is used to deal 524% on 6 enemies, Stun Chance: 42%, Stun Duration: 2 sec
Level 5: 14 MP and 1 combo orb is used to deal 530% on 6 enemies, Stun Chance: 45%, Stun Duration: 2 sec
Level 6: 15 MP and 1 combo orb is used to deal 536% on 6 enemies, Stun Chance: 48%, Stun Duration: 2 sec
Level 7: 15 MP and 1 combo orb is used to deal 542% on 6 enemies, Stun Chance: 51%, Stun Duration: 2 sec
Level 8: 16 MP and 1 combo orb is used to deal 548% on 6 enemies, Stun Chance: 54%, Stun Duration: 2 sec
Level 9: 16 MP and 1 combo orb is used to deal 554% on 6 enemies, Stun Chance: 57%, Stun Duration: 2 sec
Level 10: 17 MP and 1 combo orb is used to deal 560% on 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec
Level 11: 17 MP and 1 combo orb is used to deal 566% on 6 enemies, Stun Chance: 63%, Stun Duration: 3 sec
Level 12: 18 MP and 1 combo orb is used to deal 572% on 6 enemies, Stun Chance: 66%, Stun Duration: 3 sec
Level 13: 18 MP and 1 combo orb is used to deal 578% on 6 enemies, Stun Chance: 69%, Stun Duration: 3 sec
Level 14: 19 MP and 1 combo orb is used to deal 584% on 6 enemies, Stun Chance: 72%, Stun Duration: 3 sec
Level 15: 19 MP and 1 combo orb is used to deal 590% on 6 enemies, Stun Chance: 75%, Stun Duration: 3 sec
Level 16: 20 MP and 1 combo orb is used to deal 596% on 6 enemies, Stun Chance: 78%, Stun Duration: 3 sec
Level 17: 20 MP and 1 combo orb is used to deal 604% on 6 enemies, Stun Chance: 81%, Stun Duration: 3 sec
Level 18: 21 MP and 1 combo orb is used to deal 610% on 6 enemies, Stun Chance: 84%, Stun Duration: 3 sec
Level 19: 21 MP and 1 combo orb is used to deal 616% on 6 enemies, Stun Chance: 87%, Stun Duration: 3 sec
Level 20: 22 MP and 1 combo orb is used to deal 622% on 6 enemies, Stun Chance: 90%, Stun Duration: 4 sec
Level 21: 22 MP and 1 combo orb is used to deal 628% on 6 enemies, Stun Chance: 93%, Stun Duration: 4 sec
Level 22: 23 MP and 1 combo orb is used to deal 634% on 6 enemies, Stun Chance: 96%, Stun Duration: 4 sec
Ps.: Os 2 níveis adicionais são obtidos pelo efeito da skill "Combat Orders" (White Knight) Brandish
Max Level: 20
Active Skill
Description:
Perform a double attack on enemies in front of you.
SPOILER
Level 1: MP Cost: 15, Damage: 183%, Number of Attacks: 2, Enemies Hit: 3
Level 2: MP Cost: 15, Damage: 186%, Number of Attacks: 2, Enemies Hit: 3
Level 3: MP Cost: 16, Damage: 189%, Number of Attacks: 2, Enemies Hit: 3
Level 4: MP Cost: 16, Damage: 192%, Number of Attacks: 2, Enemies Hit: 3
Level 5: MP Cost: 16, Damage: 195%, Number of Attacks: 2, Enemies Hit: 3
Level 6: MP Cost: 17, Damage: 198%, Number of Attacks: 2, Enemies Hit: 3
Level 7: MP Cost: 17, Damage: 201%, Number of Attacks: 2, Enemies Hit: 3
Level 8: MP Cost: 17, Damage: 204%, Number of Attacks: 2, Enemies Hit: 3
Level 9: MP Cost: 18, Damage: 207%, Number of Attacks: 2, Enemies Hit: 3
Level 10: MP Cost: 18, Damage: 210%, Number of Attacks: 2, Enemies Hit: 3
Level 11: MP Cost: 18, Damage: 213%, Number of Attacks: 2, Enemies Hit: 3
Level 12: MP Cost: 19, Damage: 216%, Number of Attacks: 2, Enemies Hit: 3
Level 13: MP Cost: 19, Damage: 219%, Number of Attacks: 2, Enemies Hit: 3
Level 14: MP Cost: 19, Damage: 222%, Number of Attacks: 2, Enemies Hit: 3
Level 15: MP Cost: 20, Damage: 225%, Number of Attacks: 2, Enemies Hit: 3
Level 16: MP Cost: 20, Damage: 228%, Number of Attacks: 2, Enemies Hit: 3
Level 17: MP Cost: 20, Damage: 231%, Number of Attacks: 2, Enemies Hit: 3
Level 18: MP Cost: 21, Damage: 234%, Number of Attacks: 2, Enemies Hit: 3
Level 19: MP Cost: 21, Damage: 237%, Number of Attacks: 2, Enemies Hit: 3
Level 20: MP Cost: 21, Damage: 240%, Number of Attacks: 2, Enemies Hit: 3
Level 21: MP Cost: 22, Damage: 243%, Number of Attacks: 2, Enemies Hit: 3
Level 22: MP Cost: 22, Damage: 246%, Number of Attacks: 2, Enemies Hit: 3
Ps.: Os 2 níveis adicionais são obtidos pelo efeito da skill "Combat Orders" (White Knight) Advanced Combo
Max Level: 20
Passive Skill
Pre-requisite: Combo Attack Lv. 20
Description:
Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.
SPOILER
Level 1: Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 22%
Level 2: Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 24%
Level 3: Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 26%
Level 4: Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 28%
Level 5: Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 30%
Level 6: Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 32%
Level 7: Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 34%
Level 8: Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 36%
Level 9: Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 38%
Level 10: Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 40%
Level 11: Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 42%
Level 12: Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 44%
Level 13: Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 46%
Level 14: Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 48%
Level 15: Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 50%
Level 16: Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 52%
Level 17: Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 54%
Level 18: Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 56%
Level 19: Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 58%
Level 20: Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 60%
Level 21: Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 62%
Level 22: Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 64%
Ps.: Os 2 níveis adicionais são obtidos pelo efeito da skill "Combat Orders" (White Knight)
Ps².: Essa skill só pode ser obtida após alcançar o nível 110 e completar a missão "[Skill] Another New Skill for Dawn Warriors" Soul Driver
Max Level: 20
Active Skill
Description:
Uses Soul power to attack multiple enemies four times.
Ps.: Os 2 níveis adicionais são obtidos pelo efeito da skill "Combat Orders" (White Knight)
Ps².: Essa skill só pode ser obtida após alcançar o nível 100 e completar a missão "[Skill] A New Skill for Dawn Warriors" Soul Charge
Max Level: 20
Active Skill
Description:
Empowers your weapon with a Holy Attribute.
Ps.: Os 2 níveis adicionais são obtidos pelo efeito da skill "Combat Orders" (White Knight)
Ps dos Ps's.: Existem ainda duas outras skills que são buffs, porém são obtidos em uma quest no lv 120, a que pega o "4º Job", e elas são: Buffs/Skills adquiridas no 120: (Invisíveis no Skill Book) Empress's Shout
Max Level: 1
Passive/Invisible Skill
Description:
MaxHP and MaxMP are permanently increased when this skill is acquired.
SPOILER
Level 1: MaxHP and MaxMP +20%
Empress's Prayer
Max Level: 1
Supportive/Invisible Skill
Description:
ATT and Magic ATT are temporarily increased for 2 hours, and you can attack higher level monsters than usual. The effect remains even after the character dies, and it cannot be canceled by monster skills.
Cooldown: 1 day
SPOILER
Level 1: MP Cost: 30, Weapon and Magic ATT +4%
Aqui vem agora um guia de como obter as skills Soul Driver e Advanced Combo
SPOILER
Como obter Soul Driver e Advanced Combo: *Obtendo Soul Driver:
Para ganharmos essa skill, temos que, antes de tudo, estar no nível 100. Se você está nesse nível, ou em algum superior, vá à Ereve. Ao chegar lá, fale com Mihile e aceite sua quest. Após aceitar sua missão, vá até Drill Hall e entre no portal do 3º andar. Mate os monstros existentes nesse local até obter: Proof of Qualification
Depois, retorne e fale novamente com Mihile. Você perderá: Proof of Qualification
E irá ganhar: Soul Driver (Level 1) *Obtendo Advanced Combo:
Antes de tudo, esteja no nível 110 ou superior. Caso esteja, vá até Ereve, fale com Mihile e aceite sua quest. Após isso, vá até Drill Hall e entre no portal do 4º andar. Mate os monstros existentes no local até você obter: Proof of Ability
Depois de pegar esse item, volte à Ereve e fale novamente com Mihile. Você perderá: Proof of Ability
E receberá em troca: Advanced Combo (Level 1)
70~85/90: Twisted Jester (Bobo da Corte)/Monster Park/ PQ's
85/90~105/110: MP3 (Singapura)/Monster Park/PQ's
105~110: Mp3/Captain;Krus (existe um mini-dungeon no mapa)/Ghost Pirates/Monster Park/PQ's
110~120: Death Teddies/Dual Ghost Pirates/Ghost Pirates/Monster Park/PQ's
Ps.: PvP também pode ser uma boa, só que depois da chegada do Monster Park está bem difícil achar gente no PvP :p)
E depois de tudo isso, o que acontece???
UHULLLL peguei 120 com um CK *----* (Momento de pura exaltação de um player alcançando o nível máximo de seu personagem)
E ai agente pensa: uhules, to max level, e agora, é só isso?
Resposta: Não para os Cygnus Knights!!!
Digamos que os que alcançam o nivél máximo com eles ganha um "bônus", um brinde. E ele é o direito de você poder criar um novo personagem, um Ultimate Adventurer. E ai tipo: WTF?! O que diabos seria isso? Um Ultimate Explorer (UA para encurtar) é um personagem que você ganha o direito de criar ao atingir o nível 120 com um CK. Ele começa no nível 50, pode ser qualquer classe dos explorers (com exceção dos Dual Blades) e vem com alguns itens. E como eu crio ele? Simples: Como criar um Ultimate Explorer:
Quando você estiver no 120, vá até a Empress Cygnus e aceite a missão “Ultimate Explorer”, assim um menu irá aparecer. Nesse menu, você irá escolher o nome do seu UA, que vai ter o mesmo gênero e cor da pele, podendo mudar cabelo, face e estilo do cabelo. O seu UA vai aparecer no menu de seleção de personagem no mesmo mundo em que você atingiu o nível 120. Além de começar no 50, os UA ganham uma skill especial dependendo da classe escolhida. As skills são:
Escolhendo um guerreiro: Mihile’s Soul Driver
Escolhendo um mago: Oz’s Flame Gear
Escolhendo um arqueiro: Irena’s Wind Piercing
Escolhendo um gatuno: Eckhart’s Vampire
E, escolhendo um pirata: Hawkeye’s Shark Wave
Essas skills aumentam de nível a cada 10 níveis que você ganha, até alcançar o nível 100.
Seu UA também ganhará a seguinte skill: Empress' Might: É uma skill passiva que permite que você equipe itens que sejam até 10 niveis superiores ao seu nível, tendo que mesmo assim ter os atributos requiridos.
E também ganhamos itens:
O chapéu:
SPOILER
A luva:
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Os sapatos:
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A roupa overall:
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E uma arma de acordo com o seu Job:
SPOILER
Você ganhará também, por fim, a medalha "Cygnus’s Successor". Ao equipá-la você terá, abaixo de seu nome (ou guild), a medalha escrito "-nome do seu CK- Successor"
Se você chegou até ao final desse guia, parabéns :)
Espero que tenham gostado do guia, ainda vou estar editando ele com informações adicionais e imagens. E aqui estão os créditos:
*Hidden-Street - Os dados das skills e as imagens delas vieram de lá;
*Um guia lá do BasilMarket que me ajudou com as builds;
*Aos membros do Khiwi: Gabes e Tinker pelo fato de me "ajudarem" na build do 2º job, e quem sabe ajudam na do 3º caso esteja "errada";
*A luz da minha casa que acabou, fazendo que eu fizesse 75% do post de novo, percebendo muitos erros;
*E a todos que me ajudam a apontar erros e a adicionar dados, valeu ai gente
Então por enquando é só isso xD
Bom Up para todos vocês -Cheeder-
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Quase tudo pronto:
-Guia Avanço 3º Job [x]
-Skills 3º Job e locais de treino [x]
-Guia UA [x]
-Luz não acabe novamente por favor [x]
-Tradução das Skills [ ] (Ficará por último)
-Imagens [nenhuma tirando os itens por enquanto] (Tendo "problemas" para por as fotos, depois tento de novo)
"Ha?"
(Resposta editada pela última vez em: 15/11/2011 15:51 por Cheeder.)
Não lembro como ficou a skill de 1st job "Hp boost" pós bb/chaos e jump
mas se for como antes ela tem que ser maximizada primeiro ja que a cada lvl up ela aumenta o hp maximo de acordo com o lvl da skill.
No BMS isso fazia a diferença, mas sei la são so alguns lvls é so uma dica
- Porque não maximizar HP Boost primeiro? (quanto antes maximizar, ganha mais HP, ou não faz diferença pós-BB?)
- Porque não maximizar Soul Blade? (já que é a melhor skill dele) e o Boost só aumenta o tempo de duração '-'
Você pode deixar para maximizar HP Boost por último (pós-bb) sem problemas.
Mas concordo com o tinker, soul blade max é mais útil que alguns segundos a mais no booster.
Ainda mais agora, que DW só pega Soul Driver no lvl 100.
@Tobi pelo o que eu lembro continuou como HP boost mesmo
@Tinker e @Gabes depois que eu dei uma olhada, é melhor mesmo a maximização do Soul Blade que da um "baita" de um ataque adicional, amanhã quando eu terminar de postar o resto do guia eu arrumo, mals aew :) (eu cheguei a jogar com um DW apemas até o 32 :p)
@pedrokun eu ia postar tudo hoje, mas acabei tendo que sair antes do horário :p
Final da 1ªClasse de NW
• Nimble Body - 20 MAX
• Keen Eyes - 5 MAX
• Disorder – 3 or 6
• Dark Sight - 10 MAX
• Lucky Seven - 20 MAX
• Darkness – 0 or 3