Update: Lunch meeting until 1:00 pm (-7:00 GMT). But I will return :)
I'm at work so I can't actually play, but no one is making this thread and it needs to be done.. post your changes and I'll update the OP. I'll be on all day :) Also please post pics!!
Download Links:
Client:
http://assets.minecraft.net/1_9-pre4/minecraft.jar
Server:
http://assets.minecraft.net/1_9-pre4/min...server.jar
Auto-generated Changelist:
http://burger.ceilingcat.ch/1.9pre3...1.9pre4
Map with 500 EXP and Items for enchanting:
http://www.mediafire.com/?euhoib1lk3orn5b
If you want to see the Enderdragons in action, put these 2 files into your minecraft.jar and delete the META-INF folder.
http://dl.dropbox.com/u/11953124/Minecraft/1.9/kt.class
http://dl.dropbox.com/u/16326915/1.9/nf.class
Gold sword right click spawns dragon, right click of diamond sword teleports you to Ender.
Changes
Spikes added (likely only referring to pillars in enderworld. No new block found)
Glistering Melon added. Crafted with Melon and Gold Nugget. Non-edible. (Glister is the old English version of glitter)
Moon Now has phases
Round Sun and Moon
Enchantment Table now has a tooltip name on creative mode
New Stuff in Strongholds. Possible loot includes: Ender Pearls, Diamonds, Iron Ingots, golden apples.
6 Different Slabs (can someone confirm that they are new?) 1.9pre3 Brick and Stone Slabs are new no they're not. Also wood slabs not shown in image Yes they are new No they are old. No new slabs.
New block that is not sponge in The End Realm. It has the properties of stone
The Eyes of Ender now fly up in the direction of the nearest stronghold. You can only use 4 or so ender eyes at once, then you must pick them back up.
The potion of swiftness now leaves a visible effect on the player
The "End" Dimension can now be reached by using Eye of the Enders on all the "weird" blocks and you get teleported to a world with obsidian pillars, endermen, and not sponge(new block seems like just a retexture of cobble )
End is not completed
Maps in the End are blank. Unless you craft a map in the end. but even then they are fairly useless.
The end appears to be a large floating island instead of an infinitely generating zone. You can place water in the End. *Sleeping in beds in the End produces violent, fiery explosions, just like the Nether
currently no way to leave the End other than dying
Endermen in the End drop black exp orbs (caused by low light level in End)
The sun now rises on the right side of the map. Putting north at the top. And clouds float west
not in the game, but in the .JAR there is an enderdragon entry in the /mob sub-folder with textures (pics?)
Your current level is displayed in the center of the screen 1.9pre3
can no longer enchant the flint and steel
lighting in the rain is back 1.9pre3
looks like experience has been slightly modified to give you more per action. eg) Way more XP for killing Zombie Pigmen. Might be an overall increase for testing purposes.
blue particle effect (like crits) to tell you enchantments are working
no enchantment costs above 5 skill pts (Unless you place bookshelves near the enchantment table confirmed ) ( Yes, the number of bookshelfs increases the level of enchantments further. A table surrounded by six bookshelves on each side (and one block gap) gives level 14 recipes. By further surrounding the table, i got recipes up to level 49)
Nether Portals will not light in the End
You can no longer place a water source on a spot where there already is a water source. It will be placed next to it instead as another water source
Spiders appear to be more animated. The legs move more and not all at once.
Ender Dragon Textures
server now has Rcon and Query support
character gives off a bubbly animation after it eats a golden apple
Signs can be Placed with greater freedom of rotation
torch on chest glitch? I know there was a glitch to do this earlier but maybe now it's easier? Confirmation?
Green particle effects on you when you're poisoned (pic?)
Melons only drop 1 slice now instead of 4-6 slices after breaking (Just a bug )
you can attack/kill mobs through glass (both blocks and panes)
Multiple enchantments can be applied to a weapon (possible that gold weapons have a much higher chance of being dual modded. Requires confirmation) *The server not waiting for chunks to save bug has been fixed. However, the skyworld chunks generating in the normal map bug has not (confirmation?)
Enchantments
Sword of featherfall I (does not negate fall damage) (maybe more damaging to chickens?)
Bane of arthropods I (more damage to spiders)
pickaxe of Efficiency I/II (mines slightly faster)
sword with Smite I on it. (It glows blue instead of the normal pink) (More damaging to Skeletons and Zombies)
Sharpness I
Respiration I (Maybe it let's you breathe longer underwater or sprint longer?)
Projectile Protection I/II/III/IV (No health damage from arrows, still armour damage. Needs verification)
Protection I/II/IV (Protection II armor gives you absolutely no damage in lava while armor slowly deteriorates)
Fire Aspect I (lights enemy on fire.)
Efficiency I/II
Unbreaking I/II (You have a chance of not wasting a use of the tool)
Fire Protection I
Blast Protection I
sword of looting I (Mobs seem to be dropping much more loot than average)
pickaxe of fortune I (chance of doubling drop upon mining ore) (works on coal and diamonds, but not iron or gold. Seems to work only if the block would drop a different item type upon being mined.)
Potions
(May be some layover from 1.9pre3)
Water Bottle+Glistering Melon = Mundane Potion + Fermented Spider Eye = Potion of Weakness 1:30
Water Bottle+Nether Wart = Awkward Potion + Glistering Melon = Potion of Healing Instant Health + Glowstone Dust = Potion of Healing (Instant Health II)
Water Bottle+Nether Wart = Awkward Potion + Ghast Tear = Potion of Regeneration 0:45 + Glowstone Dust = Potion of Regeneration II 0:22
Weaponized potions. You can turn any potions into splash potions by brewing gunpowder into a potion (even Even Instant Health II). It appears in a different shaped flask. Instead of drinking it, you throw it like a grenade.